Le PodCraft #7 – La psychologie derrière le jeu

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Prédisposition ou entrainement intensif ? Dans la lignée de l’épisode #5 du PodCraft, intéressons-nous – notamment – à la psychologie cognitive dans le jeu vidéo, et à ce qui fait qu’un bon joueur est ce qu’il est.
Au micro: TinkeR
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Références (par ordre de mention) :
- 2024 – Cognitive expertise in esport experts a three-level model meta-analysis – National Institute of Health
- 2013 – Effects of video-game play on information processing a meta-analytic investigation – National Institute of Health
- 2016 – Correlation between videogame mechanics and executive functions – National Institute of Health
- 2013 – Real-Time Strategy Game Training Emergence of a Cognitive Flexibility Trait – National Institute of Health
- 2025 – Exploratory study of qualitative psychological factors influencing performance in esports – National Institute of Health
- 2021 – Why is it so hard to just have a good time playing Warcraft 3?! – Warcraft3.info
- 2019 – Understanding Stress in Gaming – The Mental Craft
- 2012 – Système 1, système 2 – Les deux vitesses de la pensée – Daniel Kahneman – Editions Flammarion
- 2009 – Are women better mindreaders? Sex differences in neural correlates of mentalizing detected with functional MRI (lié à l’article d’Arstechnica que j’évoquais) – BMC BioMed Central
- 2023 – Human Motivation in Competition against Artificial Intelligence: Using One-to-One Games – Taylor & Francis
- 2021 – Leaderboard Positions and Stress—Experimental Investigations into an Element of Gamification – MDPI
- Théorie de l’autodétermination – Wikipédia
- Biais de négativité – Wikipédia